
Call of Duty 5: World at War™ 1.5 Patch
Treyarch hat wie versprochen den Patch 1.5 am Freitag veröffentlicht. Der Patch enthält auch die langerwarteten neuen Maps. Zusätzlich zu dem Patch sind auch die neuen Modtools in der Version 1.3 und die Linuxfiles erschienen.
Die genauen Änderungen stehen in der Changelog.
Links:
Forum
CoD5 Patch v1.5 Deu (301.75 MB)
Changelog - Patch 1.5
- 3 new MP maps: Banzai, Corrosion, Sup Pens!
- 1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming Hell Hounds, new traps, and
more: Shi No Numa! - CO-OP hosts can now kick players from their lobby
- Improved dog spawning in MP
- Addressed an issue with Zombie pathing
- Fixed an instance of the player model displaying incorrectly
- Some unhandled exception errors have been addressed
- Improved server browser’s refresh functionality when the Source is set to ‘Favorites’
- Added support for CODTV
- “cg_DrawFPS 1” now only displays FPS and cg ms/frame
- Added RCon command "teamstatus" to display players’ team information
- Mods: Added joinsquad script function
- Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen
characters - Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps
- Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error
- Mods: Increased the amount of mods displayable in the Mods menu
- Mods: Fixed a crash related to the mod.arena file




